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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "DebuggerAgentImpl.h"
33 
34 #include "DebuggerAgentManager.h"
35 #include "Document.h"
36 #include "Frame.h"
37 #include "Page.h"
38 #include "V8Binding.h"
39 #include "V8DOMWindow.h"
40 #include "V8Index.h"
41 #include "V8Proxy.h"
42 #include "WebDevToolsAgentImpl.h"
43 #include "WebViewImpl.h"
44 #include <wtf/HashSet.h>
45 #include <wtf/RefPtr.h>
46 #include <wtf/Vector.h>
47 
48 using WebCore::DOMWindow;
49 using WebCore::Document;
50 using WebCore::Frame;
51 using WebCore::Page;
52 using WebCore::String;
53 using WebCore::V8ClassIndex;
54 using WebCore::V8DOMWindow;
55 using WebCore::V8DOMWrapper;
56 using WebCore::V8Proxy;
57 
58 namespace WebKit {
59 
DebuggerAgentImpl(WebViewImpl * webViewImpl,DebuggerAgentDelegate * delegate,WebDevToolsAgentImpl * webdevtoolsAgent)60 DebuggerAgentImpl::DebuggerAgentImpl(
61     WebViewImpl* webViewImpl,
62     DebuggerAgentDelegate* delegate,
63     WebDevToolsAgentImpl* webdevtoolsAgent)
64     : m_webViewImpl(webViewImpl)
65     , m_delegate(delegate)
66     , m_webdevtoolsAgent(webdevtoolsAgent)
67     , m_autoContinueOnException(false)
68 {
69     DebuggerAgentManager::debugAttach(this);
70 }
71 
~DebuggerAgentImpl()72 DebuggerAgentImpl::~DebuggerAgentImpl()
73 {
74     DebuggerAgentManager::debugDetach(this);
75 }
76 
getContextId()77 void DebuggerAgentImpl::getContextId()
78 {
79     m_delegate->setContextId(m_webdevtoolsAgent->hostId());
80 }
81 
processDebugCommands()82 void DebuggerAgentImpl::processDebugCommands()
83 {
84     DebuggerAgentManager::UtilityContextScope utilityScope;
85     v8::Debug::ProcessDebugMessages();
86 }
87 
debuggerOutput(const String & command)88 void DebuggerAgentImpl::debuggerOutput(const String& command)
89 {
90     m_delegate->debuggerOutput(command);
91     m_webdevtoolsAgent->forceRepaint();
92 }
93 
94 // static
createUtilityContext(Frame * frame,v8::Persistent<v8::Context> * context)95 void DebuggerAgentImpl::createUtilityContext(Frame* frame, v8::Persistent<v8::Context>* context)
96 {
97     v8::HandleScope scope;
98     bool canExecuteScripts = frame->script()->canExecuteScripts();
99 
100     // Set up the DOM window as the prototype of the new global object.
101     v8::Handle<v8::Context> windowContext = V8Proxy::context(frame);
102     v8::Handle<v8::Object> windowGlobal;
103     v8::Handle<v8::Object> windowWrapper;
104     if (canExecuteScripts) {
105         // FIXME: This check prevents renderer from crashing, while providing limited capabilities for
106         // DOM inspection, Resources tracking, no scripts support, some timeline profiling. Console will
107         // result in exceptions for each evaluation. There is still some work that needs to be done in
108         // order to polish the script-less experience.
109         windowGlobal = windowContext->Global();
110         windowWrapper = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), windowGlobal);
111         ASSERT(V8DOMWindow::toNative(windowWrapper) == frame->domWindow());
112     }
113 
114     v8::Handle<v8::ObjectTemplate> globalTemplate = v8::ObjectTemplate::New();
115 
116     // TODO(yurys): provide a function in v8 bindings that would make the
117     // utility context more like main world context of the inspected frame,
118     // otherwise we need to manually make it satisfy various invariants
119     // that V8Proxy::getEntered and some other V8Proxy methods expect to find
120     // on v8 contexts on the contexts stack.
121     // See V8Proxy::createNewContext.
122     //
123     // Install a security handler with V8.
124     globalTemplate->SetAccessCheckCallbacks(
125         V8DOMWindow::namedSecurityCheck,
126         V8DOMWindow::indexedSecurityCheck,
127         v8::Integer::New(V8ClassIndex::DOMWINDOW));
128     // We set number of internal fields to match that in V8DOMWindow wrapper.
129     // See http://crbug.com/28961
130     globalTemplate->SetInternalFieldCount(V8DOMWindow::internalFieldCount);
131 
132     *context = v8::Context::New(0 /* no extensions */, globalTemplate, v8::Handle<v8::Object>());
133     v8::Context::Scope contextScope(*context);
134     v8::Handle<v8::Object> global = (*context)->Global();
135 
136     v8::Handle<v8::String> implicitProtoString = v8::String::New("__proto__");
137     if (canExecuteScripts)
138         global->Set(implicitProtoString, windowWrapper);
139 
140     // Give the code running in the new context a way to get access to the
141     // original context.
142     if (canExecuteScripts)
143         global->Set(v8::String::New("contentWindow"), windowGlobal);
144 }
145 
executeUtilityFunction(v8::Handle<v8::Context> context,int callId,const char * object,const String & functionName,const String & jsonArgs,bool async,String * exception)146 String DebuggerAgentImpl::executeUtilityFunction(
147     v8::Handle<v8::Context> context,
148     int callId,
149     const char* object,
150     const String &functionName,
151     const String& jsonArgs,
152     bool async,
153     String* exception)
154 {
155     v8::HandleScope scope;
156     ASSERT(!context.IsEmpty());
157     if (context.IsEmpty()) {
158         *exception = "No window context.";
159         return "";
160     }
161     v8::Context::Scope contextScope(context);
162 
163     DebuggerAgentManager::UtilityContextScope utilityScope;
164 
165     v8::Handle<v8::Object> dispatchObject = v8::Handle<v8::Object>::Cast(
166         context->Global()->Get(v8::String::New(object)));
167 
168     v8::Handle<v8::Value> dispatchFunction = dispatchObject->Get(v8::String::New("dispatch"));
169     ASSERT(dispatchFunction->IsFunction());
170     v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(dispatchFunction);
171 
172     v8::Handle<v8::String> functionNameWrapper = v8::Handle<v8::String>(
173         v8::String::New(functionName.utf8().data()));
174     v8::Handle<v8::String> jsonArgsWrapper = v8::Handle<v8::String>(
175         v8::String::New(jsonArgs.utf8().data()));
176     v8::Handle<v8::Number> callIdWrapper = v8::Handle<v8::Number>(
177         v8::Number::New(async ? callId : 0));
178 
179     v8::Handle<v8::Value> args[] = {
180         functionNameWrapper,
181         jsonArgsWrapper,
182         callIdWrapper
183     };
184 
185     v8::TryCatch tryCatch;
186     v8::Handle<v8::Value> resObj = function->Call(context->Global(), 3, args);
187     if (tryCatch.HasCaught()) {
188         v8::Local<v8::Message> message = tryCatch.Message();
189         if (message.IsEmpty())
190             *exception = "Unknown exception";
191         else
192             *exception = WebCore::toWebCoreString(message->Get());
193         return "";
194     }
195     return WebCore::toWebCoreStringWithNullCheck(resObj);
196 }
197 
page()198 WebCore::Page* DebuggerAgentImpl::page()
199 {
200     return m_webViewImpl->page();
201 }
202 
203 } // namespace WebKit
204