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1/*
2    Copyright (C) 2004, 2005 Nikolas Zimmermann <wildfox@kde.org>
3    Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4    Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
5    Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
6
7    This library is free software; you can redistribute it and/or
8    modify it under the terms of the GNU Library General Public
9    License as published by the Free Software Foundation; either
10    version 2 of the License, or (at your option) any later version.
11
12    This library is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    Library General Public License for more details.
16
17    You should have received a copy of the GNU Library General Public License
18    along with this library; see the file COPYING.LIB.  If not, write to
19    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20    Boston, MA 02110-1301, USA.
21*/
22
23module svg {
24
25    interface [Conditional=SVG, PODType=AffineTransform] SVGMatrix {
26        // FIXME: these attributes should all be floats but since we implement
27        // AffineTransform with doubles setting these as doubles makes more sense.
28        attribute double a;
29        attribute double b;
30        attribute double c;
31        attribute double d;
32        attribute double e;
33        attribute double f;
34
35        [Custom] SVGMatrix multiply(in SVGMatrix secondMatrix);
36        [Custom] SVGMatrix inverse()
37            raises(SVGException);
38        [Immutable] SVGMatrix translate(in float x, in float y);
39        [Immutable] SVGMatrix scale(in float scaleFactor);
40        [Immutable] SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY);
41        [Immutable] SVGMatrix rotate(in float angle);
42        [Custom] SVGMatrix rotateFromVector(in float x, in float y)
43            raises(SVGException);
44        [Immutable] SVGMatrix flipX();
45        [Immutable] SVGMatrix flipY();
46        [Immutable] SVGMatrix skewX(in float angle);
47        [Immutable] SVGMatrix skewY(in float angle);
48    };
49
50}
51