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1 /*
2  * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef SVGResourceClipper_h
27 #define SVGResourceClipper_h
28 
29 #if ENABLE(SVG)
30 #include "FloatRect.h"
31 #include "Path.h"
32 #include "RenderObject.h"
33 #include "SVGResource.h"
34 
35 namespace WebCore {
36 
37     struct ClipData {
38         Path path;
39         WindRule windRule;
40         bool bboxUnits : 1;
41     };
42 
43     class ClipDataList {
44     public:
addPath(const Path & pathData,WindRule windRule,bool bboxUnits)45         void addPath(const Path& pathData, WindRule windRule, bool bboxUnits)
46         {
47             ClipData clipData;
48 
49             clipData.path = pathData;
50             clipData.windRule = windRule;
51             clipData.bboxUnits = bboxUnits;
52 
53             m_clipData.append(clipData);
54         }
55 
clear()56         void clear() { m_clipData.clear(); }
clipData()57         const Vector<ClipData>& clipData() const { return m_clipData; }
isEmpty()58         bool isEmpty() const { return m_clipData.isEmpty(); }
59     private:
60         Vector<ClipData> m_clipData;
61     };
62 
63     class GraphicsContext;
64 
65     class SVGResourceClipper : public SVGResource {
66     public:
create()67         static PassRefPtr<SVGResourceClipper> create() { return adoptRef(new SVGResourceClipper); }
68         virtual ~SVGResourceClipper();
69 
70         virtual void invalidate();
71 
72         void resetClipData();
73         void addClipData(const Path&, WindRule, bool bboxUnits);
74 
75         const ClipDataList& clipData() const;
76 
resourceType()77         virtual SVGResourceType resourceType() const { return ClipperResourceType; }
78         virtual TextStream& externalRepresentation(TextStream&) const;
79 
80         // To be implemented by the specific rendering devices
81         void applyClip(GraphicsContext*, const FloatRect& boundingBox) const;
82         FloatRect clipperBoundingBox(const FloatRect& oob);
83     private:
84         SVGResourceClipper();
85         ClipDataList m_clipData;
86         FloatRect m_clipperBoundingBox;
87     };
88 
89     TextStream& operator<<(TextStream&, WindRule);
90     TextStream& operator<<(TextStream&, const ClipData&);
91 
92     SVGResourceClipper* getClipperById(Document*, const AtomicString&, const RenderObject*);
93 
94 } // namespace WebCore
95 
96 #endif
97 
98 #endif // SVGResourceClipper_h
99