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1 /*
2  * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "MainThread.h"
31 
32 #include "StdLibExtras.h"
33 #include "CurrentTime.h"
34 #include "Deque.h"
35 #include "Threading.h"
36 
37 namespace WTF {
38 
39 struct FunctionWithContext {
40     MainThreadFunction* function;
41     void* context;
42     ThreadCondition* syncFlag;
43 
FunctionWithContextWTF::FunctionWithContext44     FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
45         : function(function)
46         , context(context)
47         , syncFlag(syncFlag)
48     {
49     }
50 };
51 
52 typedef Deque<FunctionWithContext> FunctionQueue;
53 
54 static bool callbacksPaused; // This global variable is only accessed from main thread.
55 
mainThreadFunctionQueueMutex()56 Mutex& mainThreadFunctionQueueMutex()
57 {
58     DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
59     return staticMutex;
60 }
61 
functionQueue()62 static FunctionQueue& functionQueue()
63 {
64     DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
65     return staticFunctionQueue;
66 }
67 
initializeMainThread()68 void initializeMainThread()
69 {
70     mainThreadFunctionQueueMutex();
71     initializeMainThreadPlatform();
72 }
73 
74 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
75 static const double maxRunLoopSuspensionTime = 0.05;
76 
dispatchFunctionsFromMainThread()77 void dispatchFunctionsFromMainThread()
78 {
79     ASSERT(isMainThread());
80 
81     if (callbacksPaused)
82         return;
83 
84     double startTime = currentTime();
85 
86     FunctionWithContext invocation;
87     while (true) {
88         {
89             MutexLocker locker(mainThreadFunctionQueueMutex());
90             if (!functionQueue().size())
91                 break;
92             invocation = functionQueue().first();
93             functionQueue().removeFirst();
94         }
95 
96         invocation.function(invocation.context);
97         if (invocation.syncFlag)
98             invocation.syncFlag->signal();
99 
100         // If we are running accumulated functions for too long so UI may become unresponsive, we need to
101         // yield so the user input can be processed. Otherwise user may not be able to even close the window.
102         // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
103         // allows input events to be processed before we are back here.
104         if (currentTime() - startTime > maxRunLoopSuspensionTime) {
105             scheduleDispatchFunctionsOnMainThread();
106             break;
107         }
108     }
109 }
110 
callOnMainThread(MainThreadFunction * function,void * context)111 void callOnMainThread(MainThreadFunction* function, void* context)
112 {
113     ASSERT(function);
114     bool needToSchedule = false;
115     {
116         MutexLocker locker(mainThreadFunctionQueueMutex());
117         needToSchedule = functionQueue().size() == 0;
118         functionQueue().append(FunctionWithContext(function, context));
119     }
120     if (needToSchedule)
121         scheduleDispatchFunctionsOnMainThread();
122 }
123 
callOnMainThreadAndWait(MainThreadFunction * function,void * context)124 void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
125 {
126     ASSERT(function);
127 
128     if (isMainThread()) {
129         function(context);
130         return;
131     }
132 
133     ThreadCondition syncFlag;
134     Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
135     MutexLocker locker(functionQueueMutex);
136     functionQueue().append(FunctionWithContext(function, context, &syncFlag));
137     if (functionQueue().size() == 1)
138         scheduleDispatchFunctionsOnMainThread();
139     syncFlag.wait(functionQueueMutex);
140 }
141 
setMainThreadCallbacksPaused(bool paused)142 void setMainThreadCallbacksPaused(bool paused)
143 {
144     ASSERT(isMainThread());
145 
146     if (callbacksPaused == paused)
147         return;
148 
149     callbacksPaused = paused;
150 
151     if (!callbacksPaused)
152         scheduleDispatchFunctionsOnMainThread();
153 }
154 
155 } // namespace WTF
156