Searched refs:offsets (Results 1 – 4 of 4) sorted by relevance
52 map->offsets = (u4*) (map + 1); in dexDataMapAlloc()53 map->types = (u2*) (map->offsets + maxCount); in dexDataMapAlloc()79 (map->offsets[map->count - 1] >= offset)) { in dexDataMapAdd()81 map->offsets[map->count - 1], offset); in dexDataMapAdd()85 map->offsets[map->count] = offset; in dexDataMapAdd()100 u4* offsets = map->offsets; in dexDataMapGet() local104 u4 guess = offsets[guessIdx]; in dexDataMapGet()
29 u4* offsets; /* array of item offsets */ member
51 private final int[] offsets; field in ConstantPoolParser73 this.offsets = new int[size]; in ConstantPoolParser()124 "constant_pool_count: " + Hex.u2(offsets.length)); in parse()129 for (int i = 1; i < offsets.length; i++) { in parse()130 int offset = offsets[i]; in parse()137 for (int i = 1; i < offsets.length; i++) { in parse()142 int offset = offsets[i]; in parse()144 for (int j = i + 1; j < offsets.length; j++) { in parse()145 int off = offsets[j]; in parse()167 for (int i = 1; i < offsets.length; i += lastCategory) { in determineOffsets()[all …]
178 values, structure sizes, and struct member offsets. The format is fairly