Searched refs:glRotatex (Results 1 – 6 of 6) sorted by relevance
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
D | importgl.h | 102 FNDEF(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)); 154 #define glRotatex FNPTR(glRotatex) macro
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D | importgl.c | 144 IMPORT_FUNC(glRotatex); in importGLInit()
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D | demo.c | 584 glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16); in drawModels() 604 glRotatex(90 << 16, 0, 0, 1 << 16); in drawModels()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixStack.java | 132 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() method in MatrixStack
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D | MatrixTrackingGL.java | 547 public void glRotatex(int angle, int x, int y, int z) { in glRotatex() method in MatrixTrackingGL 548 mCurrent.glRotatex(angle, x, y, z); in glRotatex() 549 mgl.glRotatex(angle, x, y, z); in glRotatex()
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/development/ndk/platforms/android-4/include/GLES/ |
D | gl.h | 715 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
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