Searched refs:AnimationStateInputStartAnimation (Results 1 – 3 of 3) sorted by relevance
79 AnimationStateInputStartAnimation, // animation requests a start enumerator
888 updateStateMachine(AnimationStateInputStartAnimation, -1); in updateStateMachine()921 …ASSERT(input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunnning… in updateStateMachine()922 … if (input == AnimationStateInputStartAnimation || input == AnimationStateInputPlayStateRunnning) { in updateStateMachine()1053 updateStateMachine(AnimationStateInputStartAnimation, 0); in updateStateMachine()
112 updateStateMachine(AnimationStateInputStartAnimation, -1); in animate()