Searched refs:AnimationStateLooping (Results 1 – 2 of 2) sorted by relevance
69 …AnimationStateLooping, // response received, animation running, loop timer running, w… enumerator
911 if (m_animState == AnimationStateLooping || m_animState == AnimationStateEnding) { in updateStateMachine()1003 case AnimationStateLooping: in updateStateMachine()1105 …if (m_animState != AnimationStateStartWaitTimer && m_animState != AnimationStateLooping && m_animS… in fireAnimationEventsIfNeeded()1251 m_animState = isLooping ? AnimationStateLooping : AnimationStateEnding; in goIntoEndingOrLoopingState()