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Searched refs:CHAN_AUTO (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/progs/
Dclient.qc960 sound (self, CHAN_AUTO, "items/inv3.wav", 0.5, ATTN_IDLE);
971 sound (self, CHAN_AUTO, "items/inv2.wav", 1, ATTN_NORM);
1006 sound (self, CHAN_AUTO, "items/protect2.wav", 1, ATTN_NORM);
1050 sound (self, CHAN_AUTO, "items/damage2.wav", 1, ATTN_NORM);
1098 sound (self, CHAN_AUTO, "items/suit2.wav", 1, ATTN_NORM);
Dtriggers.qc590 sound (other, CHAN_AUTO, "ambience/windfly.wav", 1, ATTN_NORM);
Ddefs.qc366 float CHAN_AUTO = 0;
Dweapons.qc1057 sound (self, CHAN_AUTO, "weapons/lstart.wav", 1, ATTN_NORM);
/external/quake/quake/src/QW/server/
Dsv_send.c24 #define CHAN_AUTO 0 macro