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Searched refs:CHAN_BODY (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/progs/
Dclient.qc746 sound (self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM);
748 sound (self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM);
764 sound (self, CHAN_BODY, "player/plyrjmp8.wav", 1, ATTN_NORM);
810 sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
843 sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
845 sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
847 sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
1142 sound (self, CHAN_BODY, "player/h2ojump.wav", 1, ATTN_NORM);
1194 sound (self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE);
Ddefs.qc370 float CHAN_BODY = 4;
371 float CHAN_NO_PHS_ADD = 8; // ie: CHAN_BODY+CHAN_NO_PHS_ADD
Dtriggers.qc525 sound (other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
Ddoors.qc706 sound (other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
Dweapons.qc1396 sound (self, CHAN_BODY, "items/damage3.wav", 1, ATTN_NORM);
/external/quake/quake/src/WinQuake/
Dpr_cmds.cpp1679 #define CHAN_BODY 4 macro
1748 SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM); in PF_WaterMove()
1786 SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM); in PF_WaterMove()
1789 SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM); in PF_WaterMove()
1792 SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM); in PF_WaterMove()
/external/quake/quake/src/QW/server/
Dsv_send.c28 #define CHAN_BODY 4 macro