Searched refs:CHAN_BODY (Results 1 – 7 of 7) sorted by relevance
/external/quake/quake/src/QW/progs/ |
D | client.qc | 746 sound (self, CHAN_BODY, "misc/water1.wav", 1, ATTN_NORM); 748 sound (self, CHAN_BODY, "misc/water2.wav", 1, ATTN_NORM); 764 sound (self, CHAN_BODY, "player/plyrjmp8.wav", 1, ATTN_NORM); 810 sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM); 843 sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM); 845 sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM); 847 sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM); 1142 sound (self, CHAN_BODY, "player/h2ojump.wav", 1, ATTN_NORM); 1194 sound (self, CHAN_BODY, "player/tornoff2.wav", 1, ATTN_NONE);
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D | defs.qc | 370 float CHAN_BODY = 4; 371 float CHAN_NO_PHS_ADD = 8; // ie: CHAN_BODY+CHAN_NO_PHS_ADD
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D | triggers.qc | 525 sound (other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
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D | doors.qc | 706 sound (other, CHAN_BODY, "misc/talk.wav", 1, ATTN_NORM);
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D | weapons.qc | 1396 sound (self, CHAN_BODY, "items/damage3.wav", 1, ATTN_NORM);
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/external/quake/quake/src/WinQuake/ |
D | pr_cmds.cpp | 1679 #define CHAN_BODY 4 macro 1748 SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM); in PF_WaterMove() 1786 SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM); in PF_WaterMove() 1789 SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM); in PF_WaterMove() 1792 SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM); in PF_WaterMove()
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/external/quake/quake/src/QW/server/ |
D | sv_send.c | 28 #define CHAN_BODY 4 macro
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