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Searched refs:CHAN_ITEM (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/progs/
Ditems.qc308 sound(other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
417 sound(other, CHAN_ITEM, "items/armor1.wav", 1, ATTN_NORM);
629 sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
844 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1098 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1227 sound (other, CHAN_ITEM, self.noise, 1, ATTN_NORM);
1478 sound (other, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
1480 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
1578 sound (other, CHAN_ITEM, "weapons/lock4.wav", 1, ATTN_NORM);
Dcombat.qc188 sound (targ, CHAN_ITEM, "items/protect3.wav", 1, ATTN_NORM);
Ddefs.qc369 float CHAN_ITEM = 3;
/external/quake/quake/src/QW/server/
Dsv_send.c27 #define CHAN_ITEM 3 macro