/external/quake/quake/src/QW/progs/ |
D | doors.qc | 51 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM); 61 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM); 67 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); 89 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM); 116 sound (self, CHAN_VOICE, self.noise4, 1, ATTN_NORM); 212 sound (other, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM); 227 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); 232 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); 237 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); 245 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM); [all …]
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D | player.qc | 256 sound (self, CHAN_VOICE, "player/teledth1.wav", 1, ATTN_NONE); 265 sound (self, CHAN_VOICE, "player/drown1.wav", 1, ATTN_NORM); 267 sound (self, CHAN_VOICE, "player/drown2.wav", 1, ATTN_NORM); 276 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM); 278 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM); 285 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM); 287 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM); 304 sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM); 325 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM); 413 sound (self, CHAN_VOICE, "player/h2odeath.wav", 1, ATTN_NONE); [all …]
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D | plats.qc | 47 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM); 55 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM); 61 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM); 68 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM); 243 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise, 1, ATTN_NORM); 263 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
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D | server.qc | 61 sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
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D | buttons.qc | 41 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
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D | items.qc | 10 sound (self, CHAN_VOICE, "items/itembk2.wav", 1, ATTN_NORM); // play respawn sound 42 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM); 112 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM); 1312 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM); 1499 sound (other, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM);
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D | client.qc | 787 sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM); 789 sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM); 1147 sound (self, CHAN_VOICE, "player/land2.wav", 1, ATTN_NORM); 1150 sound (self, CHAN_VOICE, "player/land.wav", 1, ATTN_NORM);
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D | misc.qc | 368 sound (self, CHAN_VOICE, "enforcer/enfire.wav", 1, ATTN_NORM); 373 sound (self, CHAN_VOICE, "weapons/spike2.wav", 1, ATTN_NORM);
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D | triggers.qc | 46 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM); 299 sound (self, CHAN_VOICE, tmpstr, 1, ATTN_NORM);
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D | subs.qc | 235 sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
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D | defs.qc | 368 float CHAN_VOICE = 2;
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/external/quake/quake/src/WinQuake/ |
D | pr_cmds.cpp | 1678 #define CHAN_VOICE 2 macro 1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); in PF_WaterMove() 1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM); in PF_WaterMove()
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/external/quake/quake/src/QW/server/ |
D | sv_send.c | 26 #define CHAN_VOICE 2 macro
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