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Searched refs:CHAN_VOICE (Results 1 – 13 of 13) sorted by relevance

/external/quake/quake/src/QW/progs/
Ddoors.qc51 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
61 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
67 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
89 sound (self, CHAN_VOICE, self.noise2, 1, ATTN_NORM);
116 sound (self, CHAN_VOICE, self.noise4, 1, ATTN_NORM);
212 sound (other, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
227 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
232 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
237 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
245 sound (self, CHAN_VOICE, self.noise3, 1, ATTN_NORM);
[all …]
Dplayer.qc256 sound (self, CHAN_VOICE, "player/teledth1.wav", 1, ATTN_NONE);
265 sound (self, CHAN_VOICE, "player/drown1.wav", 1, ATTN_NORM);
267 sound (self, CHAN_VOICE, "player/drown2.wav", 1, ATTN_NORM);
276 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM);
278 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM);
285 sound (self, CHAN_VOICE, "player/lburn1.wav", 1, ATTN_NORM);
287 sound (self, CHAN_VOICE, "player/lburn2.wav", 1, ATTN_NORM);
304 sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM);
325 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
413 sound (self, CHAN_VOICE, "player/h2odeath.wav", 1, ATTN_NONE);
[all …]
Dplats.qc47 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
55 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise1, 1, ATTN_NORM);
61 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
68 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
243 sound (self, CHAN_NO_PHS_ADD+CHAN_VOICE, self.noise, 1, ATTN_NORM);
263 sound (self, CHAN_VOICE, self.noise1, 1, ATTN_NORM);
Dserver.qc61 sound (self, CHAN_VOICE, "ogre/ogdrag.wav", 1, ATTN_IDLE);// play chainsaw drag sound
Dbuttons.qc41 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
Ditems.qc10 sound (self, CHAN_VOICE, "items/itembk2.wav", 1, ATTN_NORM); // play respawn sound
42 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
112 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
1312 sound (other, CHAN_VOICE, self.noise, 1, ATTN_NORM);
1499 sound (other, CHAN_VOICE, "boss1/sight1.wav", 1, ATTN_NORM);
Dclient.qc787 sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
789 sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
1147 sound (self, CHAN_VOICE, "player/land2.wav", 1, ATTN_NORM);
1150 sound (self, CHAN_VOICE, "player/land.wav", 1, ATTN_NORM);
Dmisc.qc368 sound (self, CHAN_VOICE, "enforcer/enfire.wav", 1, ATTN_NORM);
373 sound (self, CHAN_VOICE, "weapons/spike2.wav", 1, ATTN_NORM);
Dtriggers.qc46 sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
299 sound (self, CHAN_VOICE, tmpstr, 1, ATTN_NORM);
Dsubs.qc235 sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
Ddefs.qc368 float CHAN_VOICE = 2;
/external/quake/quake/src/WinQuake/
Dpr_cmds.cpp1678 #define CHAN_VOICE 2 macro
1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); in PF_WaterMove()
1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM); in PF_WaterMove()
/external/quake/quake/src/QW/server/
Dsv_send.c26 #define CHAN_VOICE 2 macro