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Searched refs:CHAN_WEAPON (Results 1 – 4 of 4) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc61 sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
302 sound (self, CHAN_WEAPON, "weapons/guncock.wav", 1, ATTN_NORM);
330 sound (self ,CHAN_WEAPON, "weapons/shotgn2.wav", 1, ATTN_NORM);
399 // sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM);
424 sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM);
562 sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM);
621 sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound
636 sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
725 sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
758 sound (self, CHAN_WEAPON, "weapons/rocket1i.wav", 1, ATTN_NORM);
[all …]
Dmisc.qc313 sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC);
341 sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
Ddefs.qc367 float CHAN_WEAPON = 1;
/external/quake/quake/src/QW/server/
Dsv_send.c25 #define CHAN_WEAPON 1 macro