Searched refs:CHAN_WEAPON (Results 1 – 4 of 4) sorted by relevance
/external/quake/quake/src/QW/progs/ |
D | weapons.qc | 61 sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM); 302 sound (self, CHAN_WEAPON, "weapons/guncock.wav", 1, ATTN_NORM); 330 sound (self ,CHAN_WEAPON, "weapons/shotgn2.wav", 1, ATTN_NORM); 399 // sound (self, CHAN_WEAPON, "weapons/r_exp3.wav", 1, ATTN_NORM); 424 sound (self, CHAN_WEAPON, "weapons/sgun1.wav", 1, ATTN_NORM); 562 sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM); 621 sound (self, CHAN_WEAPON, "weapons/bounce.wav", 1, ATTN_NORM); // bounce sound 636 sound (self, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM); 725 sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM); 758 sound (self, CHAN_WEAPON, "weapons/rocket1i.wav", 1, ATTN_NORM); [all …]
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D | misc.qc | 313 sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_STATIC); 341 sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
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D | defs.qc | 367 float CHAN_WEAPON = 1;
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/external/quake/quake/src/QW/server/ |
D | sv_send.c | 25 #define CHAN_WEAPON 1 macro
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