Searched refs:DAMAGE_AIM (Results 1 – 8 of 8) sorted by relevance
145 #define DAMAGE_AIM 2 macro
1352 if (tr.ent && tr.ent->u.v.takedamage == DAMAGE_AIM in PF_aim()1368 if (check->u.v.takedamage != DAMAGE_AIM) in PF_aim()
279 #define DAMAGE_AIM 2 macro
1190 if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM in PF_aim()1206 if (check->v.takedamage != DAMAGE_AIM) in PF_aim()
248 self.takedamage = DAMAGE_AIM;281 self.takedamage = DAMAGE_AIM;
283 float DAMAGE_AIM = 2;
616 if (other.takedamage == DAMAGE_AIM)
460 self.takedamage = DAMAGE_AIM;