Searched refs:DAMAGE_NO (Results 1 – 10 of 10) sorted by relevance
143 #define DAMAGE_NO 0 macro
66 self.takedamage = DAMAGE_NO; // wil be reset upon return
87 self.takedamage = DAMAGE_NO;
187 self.takedamage = DAMAGE_NO; // wil be reset upon return586 self.takedamage = DAMAGE_NO;
217 self.takedamage = DAMAGE_NO;
49 self.takedamage = DAMAGE_NO;
508 self.takedamage = DAMAGE_NO;
281 float DAMAGE_NO = 0;
208 other.takedamage = DAMAGE_NO;
277 #define DAMAGE_NO 0 macro