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Searched refs:DAMAGE_NO (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h143 #define DAMAGE_NO 0 macro
/external/quake/quake/src/QW/progs/
Dbuttons.qc66 self.takedamage = DAMAGE_NO; // wil be reset upon return
Dcombat.qc87 self.takedamage = DAMAGE_NO;
Ddoors.qc187 self.takedamage = DAMAGE_NO; // wil be reset upon return
586 self.takedamage = DAMAGE_NO;
Dmisc.qc217 self.takedamage = DAMAGE_NO;
Dtriggers.qc49 self.takedamage = DAMAGE_NO;
Dplayer.qc508 self.takedamage = DAMAGE_NO;
Ddefs.qc281 float DAMAGE_NO = 0;
Dclient.qc208 other.takedamage = DAMAGE_NO;
/external/quake/quake/src/QW/server/
Dserver.h277 #define DAMAGE_NO 0 macro