Searched refs:Depth (Results 1 – 5 of 5) sorted by relevance
46 int Depth; variable53 for (i = 0; i < Depth; i++) in start()63 Depth++; in start()69 Depth--; in end()
176 if (inmode->Depth < 8) { /* Not supported */ in VGL_AddMode()179 index = ((inmode->Depth + 7) / 8) - 1; in VGL_AddMode()268 vformat->BitsPerPixel = VGLCurMode->Depth; in VGL_VideoInit()348 VGLCurMode->Depth = modes[i]->Depth; in VGL_SetVideoMode()382 if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask, in VGL_SetVideoMode()600 modescp->Depth = minfo.vi_depth; in VGLListModes()615 (modes[i]->Depth >= modescp->Depth)) in VGLListModes()
40 int Depth; member
247 if (fst->Final(fst_state) != Weight::Zero() && stack.Depth() == 0) in Final()307 if (fst->Final(fst_state) != Weight::Zero() && stack.Depth()) { in Expand()417 size_t Depth() const { in Depth() function
9472 int nDepth; /* Depth of subquery recursion. 1 for no recursion */31346 int iDepth; /* Depth of the tree so far */44400 int iCellDepth; /* Depth of node containing pCell */