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Searched refs:FL_NOTARGET (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h156 #define FL_NOTARGET 128 macro
Dhost_cmd.cpp149 sv_player->u.v.flags = (int)sv_player->u.v.flags ^ FL_NOTARGET; in Host_Notarget_f()
150 if (!((int)sv_player->u.v.flags & FL_NOTARGET) ) in Host_Notarget_f()
982 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); in Host_Please_f()
1002 cl->edict->u.v.flags = (int)cl->edict->u.v.flags & ~(FL_GODMODE|FL_NOTARGET); in Host_Please_f()
Dpr_cmds.cpp720 if ((int)ent->u.v.flags & FL_NOTARGET) in PF_newcheckclient()
/external/quake/quake/src/QW/server/
Dserver.h289 #define FL_NOTARGET 128 macro
Dpr_cmds.c597 if ((int)ent->v.flags & FL_NOTARGET) in PF_newcheckclient()
/external/quake/quake/src/QW/progs/
Ddefs.qc238 float FL_NOTARGET = 128; // player cheat