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Searched refs:FL_ONGROUND (Results 1 – 15 of 15) sorted by relevance

/external/quake/quake/src/WinQuake/
Dsv_phys.cpp286 ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; in SV_FlyMove()
487 if ( ! ( ((int)check->u.v.flags & FL_ONGROUND) in SV_PushMove()
505 check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND; in SV_PushMove()
613 if ( ! ( ((int)check->u.v.flags & FL_ONGROUND) in SV_PushRotate()
631 check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND; in SV_PushRotate()
970 oldonground = (int)ent->u.v.flags & FL_ONGROUND; in SV_WalkMove()
971 ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; in SV_WalkMove()
1037 ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; in SV_WalkMove()
1266 ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; in SV_Physics_Toss()
1268 if ( ((int)ent->u.v.flags & FL_ONGROUND) ) in SV_Physics_Toss()
[all …]
Dsv_move.cpp183 ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; in SV_movestep()
405 if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in SV_MoveToGoal()
Dserver.h158 #define FL_ONGROUND 512 macro
Dsv_user.cpp62 if (!((int)sv_player->u.v.flags & FL_ONGROUND)) in SV_SetIdealPitch()
387 onground = (int)sv_player->u.v.flags & FL_ONGROUND; in SV_ClientThink()
Dpr_cmds.cpp1158 if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in PF_walkmove()
1208 ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; in PF_droptofloor()
Dsv_main.cpp639 if ( (int)ent->u.v.flags & FL_ONGROUND) in SV_WriteClientdataToMessage()
/external/quake/quake/src/QW/server/
Dsv_phys.c292 ent->v.flags = (int)ent->v.flags | FL_ONGROUND; in SV_FlyMove()
470 if ( ! ( ((int)check->v.flags & FL_ONGROUND) in SV_Push()
723 ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; in SV_Physics_Toss()
726 if ( ((int)ent->v.flags & FL_ONGROUND) ) in SV_Physics_Toss()
759 ent->v.flags = (int)ent->v.flags | FL_ONGROUND; in SV_Physics_Toss()
795 if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) in SV_Physics_Step()
807 if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground in SV_Physics_Step()
Dsv_move.c183 ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; in SV_movestep()
402 if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in SV_MoveToGoal()
Dserver.h291 #define FL_ONGROUND 512 macro
Dpr_cmds.c982 if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in PF_walkmove()
1032 ent->v.flags = (int)ent->v.flags | FL_ONGROUND; in PF_droptofloor()
Dsv_user.c1476 sv_player->v.flags = (int)sv_player->v.flags | FL_ONGROUND; in SV_RunCmd()
1480 sv_player->v.flags = (int)sv_player->v.flags & ~FL_ONGROUND; in SV_RunCmd()
/external/quake/quake/src/QW/progs/
Dtriggers.qc428 if (other.flags & FL_ONGROUND)
429 other.flags = other.flags - FL_ONGROUND;
432 other.flags = other.flags - other.flags & FL_ONGROUND;
622 if ( !(other.flags & FL_ONGROUND) )
625 other.flags = other.flags - FL_ONGROUND;
Dplayer.qc514 self.flags = self.flags - (self.flags & FL_ONGROUND);
593 self.flags = self.flags - (self.flags & FL_ONGROUND);
Dclient.qc702 if ((self.flags & FL_ONGROUND))
754 if (!(self.flags & FL_ONGROUND))
1139 if ((self.jump_flag < -300) && (self.flags & FL_ONGROUND) )
Ddefs.qc240 float FL_ONGROUND = 512; // standing on something