Searched refs:FL_ONGROUND (Results 1 – 15 of 15) sorted by relevance
286 ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; in SV_FlyMove()487 if ( ! ( ((int)check->u.v.flags & FL_ONGROUND) in SV_PushMove()505 check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND; in SV_PushMove()613 if ( ! ( ((int)check->u.v.flags & FL_ONGROUND) in SV_PushRotate()631 check->u.v.flags = (int)check->u.v.flags & ~FL_ONGROUND; in SV_PushRotate()970 oldonground = (int)ent->u.v.flags & FL_ONGROUND; in SV_WalkMove()971 ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; in SV_WalkMove()1037 ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; in SV_WalkMove()1266 ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; in SV_Physics_Toss()1268 if ( ((int)ent->u.v.flags & FL_ONGROUND) ) in SV_Physics_Toss()[all …]
183 ent->u.v.flags = (int)ent->u.v.flags & ~FL_ONGROUND; in SV_movestep()405 if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in SV_MoveToGoal()
158 #define FL_ONGROUND 512 macro
62 if (!((int)sv_player->u.v.flags & FL_ONGROUND)) in SV_SetIdealPitch()387 onground = (int)sv_player->u.v.flags & FL_ONGROUND; in SV_ClientThink()
1158 if ( !( (int)ent->u.v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in PF_walkmove()1208 ent->u.v.flags = (int)ent->u.v.flags | FL_ONGROUND; in PF_droptofloor()
639 if ( (int)ent->u.v.flags & FL_ONGROUND) in SV_WriteClientdataToMessage()
292 ent->v.flags = (int)ent->v.flags | FL_ONGROUND; in SV_FlyMove()470 if ( ! ( ((int)check->v.flags & FL_ONGROUND) in SV_Push()723 ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; in SV_Physics_Toss()726 if ( ((int)ent->v.flags & FL_ONGROUND) ) in SV_Physics_Toss()759 ent->v.flags = (int)ent->v.flags | FL_ONGROUND; in SV_Physics_Toss()795 if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) ) in SV_Physics_Step()807 if ( (int)ent->v.flags & FL_ONGROUND ) // just hit ground in SV_Physics_Step()
183 ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND; in SV_movestep()402 if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in SV_MoveToGoal()
291 #define FL_ONGROUND 512 macro
982 if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) ) in PF_walkmove()1032 ent->v.flags = (int)ent->v.flags | FL_ONGROUND; in PF_droptofloor()
1476 sv_player->v.flags = (int)sv_player->v.flags | FL_ONGROUND; in SV_RunCmd()1480 sv_player->v.flags = (int)sv_player->v.flags & ~FL_ONGROUND; in SV_RunCmd()
428 if (other.flags & FL_ONGROUND)429 other.flags = other.flags - FL_ONGROUND;432 other.flags = other.flags - other.flags & FL_ONGROUND;622 if ( !(other.flags & FL_ONGROUND) )625 other.flags = other.flags - FL_ONGROUND;
514 self.flags = self.flags - (self.flags & FL_ONGROUND);593 self.flags = self.flags - (self.flags & FL_ONGROUND);
702 if ((self.flags & FL_ONGROUND))754 if (!(self.flags & FL_ONGROUND))1139 if ((self.jump_flag < -300) && (self.flags & FL_ONGROUND) )
240 float FL_ONGROUND = 512; // standing on something