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Searched refs:GAME_COOP (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h72 #define GAME_COOP 0 macro
Dsv_main.cpp205 MSG_WriteByte (&client->message, GAME_COOP); in SV_SendServerinfo()