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Searched refs:GAME_DEATHMATCH (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dsbar.cpp262 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawPic()
275 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawTransPic()
290 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawCharacter()
303 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawString()
490 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawScoreboard()
499 if (cl.gametype != GAME_DEATHMATCH) in Sbar_DrawScoreboard()
781 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawFrags()
851 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawFace()
1045 if (cl.gametype == GAME_DEATHMATCH) in Sbar_Draw()
1282 if (cl.gametype == GAME_DEATHMATCH) in Sbar_IntermissionOverlay()
Dprotocol.h73 #define GAME_DEATHMATCH 1 macro
Dsv_main.cpp203 MSG_WriteByte (&client->message, GAME_DEATHMATCH); in SV_SendServerinfo()