Searched refs:GAME_DEATHMATCH (Results 1 – 3 of 3) sorted by relevance
262 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawPic()275 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawTransPic()290 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawCharacter()303 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawString()490 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawScoreboard()499 if (cl.gametype != GAME_DEATHMATCH) in Sbar_DrawScoreboard()781 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawFrags()851 if (cl.gametype == GAME_DEATHMATCH) in Sbar_DrawFace()1045 if (cl.gametype == GAME_DEATHMATCH) in Sbar_Draw()1282 if (cl.gametype == GAME_DEATHMATCH) in Sbar_IntermissionOverlay()
73 #define GAME_DEATHMATCH 1 macro
203 MSG_WriteByte (&client->message, GAME_DEATHMATCH); in SV_SendServerinfo()