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Searched refs:GLCHECK (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dglquake.h281 #define GLCHECK(PROMPT) checkGLImp(PROMPT, __FILE__, __LINE__) macro
284 #define glAlphaFunc(...) do { glAlphaFunc(__VA_ARGS__); GLCHECK("glAlphaFunc");} while(0)
285 #define glClearColor(...) do { glClearColor(__VA_ARGS__); GLCHECK("glClearColor");} while(0)
286 #define glClearDepthf(...) do { glClearDepthf(__VA_ARGS__); GLCHECK("glClearDepthf");} while(0)
287 #define glClipPlanef(...) do { glClipPlanef(__VA_ARGS__); GLCHECK("glClipPlanef");} while(0)
288 #define glColor4f(...) do { glColor4f(__VA_ARGS__); GLCHECK("glColor4f");} while(0)
289 #define glDepthRangef(...) do { glDepthRangef(__VA_ARGS__); GLCHECK("glDepthRangef");} while(0)
290 #define glFogf(...) do { glFogf(__VA_ARGS__); GLCHECK("glFogf");} while(0)
291 #define glFogfv(...) do { glFogfv(__VA_ARGS__); GLCHECK("glFogfv");} while(0)
292 #define glFrustumf(...) do { glFrustumf(__VA_ARGS__); GLCHECK("glFrustumf");} while(0)
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Dgl_vidandroid.cpp181 GLCHECK("glGetString"); in GL_Init()
184 GLCHECK("glGetString"); in GL_Init()
188 GLCHECK("glGetString"); in GL_Init()
191 GLCHECK("glGetString"); in GL_Init()
Dquakedef.h270 #define GLCHECK(PROMPT) do {} while(0) macro