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Searched refs:IT_ARMOR1 (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h129 #define IT_ARMOR1 8192 macro
Dsbar.c738 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1) in Sbar_DrawNormal()
/external/quake/quake/src/WinQuake/
Dquakedef.h157 #define IT_ARMOR1 8192 macro
Dsbar.cpp998 else if (cl.items & IT_ARMOR1) in Sbar_Draw()
/external/quake/quake/src/QW/progs/
Dcombat.qc139 targ.items = targ.items - (targ.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3));
Dclient.qc538 self.items = self.items - (self.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
559 self.items = self.items - (self.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
Ditems.qc388 bit = IT_ARMOR1;
407 other.items = other.items - (other.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + bit;
Ddefs.qc301 float IT_ARMOR1 = 8192;