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Searched refs:IT_ARMOR2 (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h130 #define IT_ARMOR2 16384 macro
Dsbar.c736 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2) in Sbar_DrawNormal()
/external/quake/quake/src/WinQuake/
Dquakedef.h158 #define IT_ARMOR2 16384 macro
Dsbar.cpp996 else if (cl.items & IT_ARMOR2) in Sbar_Draw()
/external/quake/quake/src/QW/progs/
Dcombat.qc139 targ.items = targ.items - (targ.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3));
Dclient.qc538 self.items = self.items - (self.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
559 self.items = self.items - (self.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
Ditems.qc394 bit = IT_ARMOR2;
407 other.items = other.items - (other.items & (IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + bit;
Ddefs.qc302 float IT_ARMOR2 = 16384;