Home
last modified time | relevance | path

Searched refs:IT_LIGHTNING (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc923 else if (self.weapon == IT_LIGHTNING)
944 if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )
945 return IT_LIGHTNING;
1054 else if (self.weapon == IT_LIGHTNING)
1117 fl = IT_LIGHTNING;
1167 self.items = self.items | IT_LIGHTNING;
1192 if (self.weapon == IT_LIGHTNING)
1234 self.weapon = IT_LIGHTNING;
1267 if (self.weapon == IT_LIGHTNING)
1309 self.weapon = IT_LIGHTNING;
Ditems.qc487 if (w == IT_LIGHTNING)
514 if (w == IT_LIGHTNING)
616 if (leave && (other.items & IT_LIGHTNING))
619 new = IT_LIGHTNING;
645 if (new != IT_LIGHTNING)
1591 if (new != IT_LIGHTNING)
1635 else if (item.items == IT_LIGHTNING)
Dclient.qc536 self.items = self.items | IT_LIGHTNING;
558 self.items = self.items | IT_LIGHTNING;
1412 else if (rnum == IT_LIGHTNING)
Ddefs.qc293 float IT_LIGHTNING = 64;
/external/quake/quake/src/QW/client/
Dbothdefs.h119 #define IT_LIGHTNING 64 macro
/external/quake/quake/src/WinQuake/
Dhost_cmd.cpp1594 if (sv_player->u.v.weapon <= IT_LIGHTNING) in Host_Give_f()
1610 if (sv_player->u.v.weapon > IT_LIGHTNING) in Host_Give_f()
1622 if (sv_player->u.v.weapon <= IT_LIGHTNING) in Host_Give_f()
1638 if (sv_player->u.v.weapon > IT_LIGHTNING) in Host_Give_f()
1653 if (sv_player->u.v.weapon <= IT_LIGHTNING) in Host_Give_f()
1669 if (sv_player->u.v.weapon > IT_LIGHTNING) in Host_Give_f()
Dquakedef.h150 #define IT_LIGHTNING 64 macro