Searched refs:IT_LIGHTNING (Results 1 – 7 of 7) sorted by relevance
923 else if (self.weapon == IT_LIGHTNING)944 if (self.waterlevel <= 1 && self.ammo_cells >= 1 && (it & IT_LIGHTNING) )945 return IT_LIGHTNING;1054 else if (self.weapon == IT_LIGHTNING)1117 fl = IT_LIGHTNING;1167 self.items = self.items | IT_LIGHTNING;1192 if (self.weapon == IT_LIGHTNING)1234 self.weapon = IT_LIGHTNING;1267 if (self.weapon == IT_LIGHTNING)1309 self.weapon = IT_LIGHTNING;
487 if (w == IT_LIGHTNING)514 if (w == IT_LIGHTNING)616 if (leave && (other.items & IT_LIGHTNING))619 new = IT_LIGHTNING;645 if (new != IT_LIGHTNING)1591 if (new != IT_LIGHTNING)1635 else if (item.items == IT_LIGHTNING)
536 self.items = self.items | IT_LIGHTNING;558 self.items = self.items | IT_LIGHTNING;1412 else if (rnum == IT_LIGHTNING)
293 float IT_LIGHTNING = 64;
119 #define IT_LIGHTNING 64 macro
1594 if (sv_player->u.v.weapon <= IT_LIGHTNING) in Host_Give_f()1610 if (sv_player->u.v.weapon > IT_LIGHTNING) in Host_Give_f()1622 if (sv_player->u.v.weapon <= IT_LIGHTNING) in Host_Give_f()1638 if (sv_player->u.v.weapon > IT_LIGHTNING) in Host_Give_f()1653 if (sv_player->u.v.weapon <= IT_LIGHTNING) in Host_Give_f()1669 if (sv_player->u.v.weapon > IT_LIGHTNING) in Host_Give_f()
150 #define IT_LIGHTNING 64 macro