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Searched refs:IT_ROCKET_LAUNCHER (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc916 else if (self.weapon == IT_ROCKET_LAUNCHER)
956 if(self.ammo_rockets >= 1 && (it & IT_ROCKET_LAUNCHER) )
957 return IT_ROCKET_LAUNCHER;
1048 else if (self.weapon == IT_ROCKET_LAUNCHER)
1111 fl = IT_ROCKET_LAUNCHER;
1163 IT_ROCKET_LAUNCHER |
1169 self.weapon = IT_ROCKET_LAUNCHER;
1228 self.weapon = IT_ROCKET_LAUNCHER;
1232 else if (self.weapon == IT_ROCKET_LAUNCHER)
1269 self.weapon = IT_ROCKET_LAUNCHER;
[all …]
Ditems.qc489 if (w == IT_ROCKET_LAUNCHER)
512 if (w == IT_ROCKET_LAUNCHER)
600 if (leave && (other.items & IT_ROCKET_LAUNCHER) )
603 new = IT_ROCKET_LAUNCHER;
1633 else if (item.items == IT_ROCKET_LAUNCHER)
Dclient.qc534 self.items = self.items | IT_ROCKET_LAUNCHER;
556 self.items = self.items | IT_ROCKET_LAUNCHER;
Ddefs.qc292 float IT_ROCKET_LAUNCHER = 32;
/external/quake/quake/src/QW/client/
Dbothdefs.h118 #define IT_ROCKET_LAUNCHER 32 macro
/external/quake/quake/src/WinQuake/
Dquakedef.h149 #define IT_ROCKET_LAUNCHER 32 macro