Searched refs:IT_ROCKET_LAUNCHER (Results 1 – 6 of 6) sorted by relevance
916 else if (self.weapon == IT_ROCKET_LAUNCHER)956 if(self.ammo_rockets >= 1 && (it & IT_ROCKET_LAUNCHER) )957 return IT_ROCKET_LAUNCHER;1048 else if (self.weapon == IT_ROCKET_LAUNCHER)1111 fl = IT_ROCKET_LAUNCHER;1163 IT_ROCKET_LAUNCHER |1169 self.weapon = IT_ROCKET_LAUNCHER;1228 self.weapon = IT_ROCKET_LAUNCHER;1232 else if (self.weapon == IT_ROCKET_LAUNCHER)1269 self.weapon = IT_ROCKET_LAUNCHER;[all …]
489 if (w == IT_ROCKET_LAUNCHER)512 if (w == IT_ROCKET_LAUNCHER)600 if (leave && (other.items & IT_ROCKET_LAUNCHER) )603 new = IT_ROCKET_LAUNCHER;1633 else if (item.items == IT_ROCKET_LAUNCHER)
534 self.items = self.items | IT_ROCKET_LAUNCHER;556 self.items = self.items | IT_ROCKET_LAUNCHER;
292 float IT_ROCKET_LAUNCHER = 32;
118 #define IT_ROCKET_LAUNCHER 32 macro
149 #define IT_ROCKET_LAUNCHER 32 macro