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Searched refs:IT_SHOTGUN (Results 1 – 10 of 10) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc881 else if (self.weapon == IT_SHOTGUN)
952 else if(self.ammo_shells >= 1 && (it & IT_SHOTGUN) )
953 return IT_SHOTGUN;
1022 else if (self.weapon == IT_SHOTGUN)
1081 fl = IT_SHOTGUN;
1158 IT_SHOTGUN |
1198 self.weapon = IT_SHOTGUN;
1202 else if (self.weapon == IT_SHOTGUN)
1299 self.weapon = IT_SHOTGUN;
1303 else if (self.weapon == IT_SHOTGUN)
Ddefs.qc141 .float weapon; // one of the IT_SHOTGUN, etc flags
287 float IT_SHOTGUN = 1;
Dclient.qc69 parm1 = IT_SHOTGUN | IT_AXE;
1402 else if (rnum == IT_SHOTGUN)
Ditems.qc1623 else if (item.items == IT_SHOTGUN)
/external/quake/quake/src/QW/client/
Dbothdefs.h112 #define IT_SHOTGUN 1 macro
Dsbar.c517 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
525 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
/external/quake/quake/src/WinQuake/
Dsbar.cpp568 if (cl.items & (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
574 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
624 if (cl.items & (IT_SHOTGUN<<4)) in Sbar_DrawInventory()
Dquakedef.h144 #define IT_SHOTGUN 1 macro
Dhost_cmd.cpp1568 sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2')); in Host_Give_f()
1573 sv_player->u.v.items = (int)sv_player->u.v.items | (IT_SHOTGUN << (t[0] - '2')); in Host_Give_f()
/external/quake/quake/src/QW/server/
Dsv_ccmds.c271 sv_player->v.items = (int)sv_player->v.items | IT_SHOTGUN<< (t[0] - '2'); in SV_Give_f()