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Searched refs:IT_SUPER_NAILGUN (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc745 if (self.ammo_nails >= 2 && self.weapon == IT_SUPER_NAILGUN)
902 else if (self.weapon == IT_SUPER_NAILGUN)
946 else if(self.ammo_nails >= 2 && (it & IT_SUPER_NAILGUN) )
947 return IT_SUPER_NAILGUN;
1038 else if (self.weapon == IT_SUPER_NAILGUN)
1099 fl = IT_SUPER_NAILGUN;
1161 IT_SUPER_NAILGUN |
1216 self.weapon = IT_SUPER_NAILGUN;
1220 else if (self.weapon == IT_SUPER_NAILGUN)
1281 self.weapon = IT_SUPER_NAILGUN;
[all …]
Ditems.qc491 if (w == IT_SUPER_NAILGUN)
508 if (w == IT_SUPER_NAILGUN)
584 if (leave && (other.items & IT_SUPER_NAILGUN) )
587 new = IT_SUPER_NAILGUN;
720 self.weapon = IT_SUPER_NAILGUN;
1629 else if (item.items == IT_SUPER_NAILGUN)
Dclient.qc532 self.items = self.items | IT_SUPER_NAILGUN;
554 self.items = self.items | IT_SUPER_NAILGUN;
Ddefs.qc290 float IT_SUPER_NAILGUN = 8;
/external/quake/quake/src/QW/client/
Dbothdefs.h115 #define IT_SUPER_NAILGUN 8 macro
/external/quake/quake/src/WinQuake/
Dquakedef.h147 #define IT_SUPER_NAILGUN 8 macro