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Searched refs:IT_SUPER_SHOTGUN (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/progs/
Dweapons.qc888 else if (self.weapon == IT_SUPER_SHOTGUN)
948 else if(self.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN) )
949 return IT_SUPER_SHOTGUN;
1028 else if (self.weapon == IT_SUPER_SHOTGUN)
1087 fl = IT_SUPER_SHOTGUN;
1159 IT_SUPER_SHOTGUN |
1204 self.weapon = IT_SUPER_SHOTGUN;
1208 else if (self.weapon == IT_SUPER_SHOTGUN)
1293 self.weapon = IT_SUPER_SHOTGUN;
1297 else if (self.weapon == IT_SUPER_SHOTGUN)
Ditems.qc495 if (w == IT_SUPER_SHOTGUN)
504 if (w == IT_SUPER_SHOTGUN)
592 if (leave && (other.items & IT_SUPER_SHOTGUN) )
595 new = IT_SUPER_SHOTGUN;
686 self.weapon = IT_SUPER_SHOTGUN;
1625 else if (item.items == IT_SUPER_SHOTGUN)
Dclient.qc533 self.items = self.items | IT_SUPER_SHOTGUN;
555 self.items = self.items | IT_SUPER_SHOTGUN;
1407 else if (rnum == IT_SUPER_SHOTGUN)
Ddefs.qc288 float IT_SUPER_SHOTGUN = 2;
/external/quake/quake/src/QW/client/
Dbothdefs.h113 #define IT_SUPER_SHOTGUN 2 macro
/external/quake/quake/src/WinQuake/
Dquakedef.h145 #define IT_SUPER_SHOTGUN 2 macro