Searched refs:IT_SUPER_SHOTGUN (Results 1 – 6 of 6) sorted by relevance
888 else if (self.weapon == IT_SUPER_SHOTGUN)948 else if(self.ammo_shells >= 2 && (it & IT_SUPER_SHOTGUN) )949 return IT_SUPER_SHOTGUN;1028 else if (self.weapon == IT_SUPER_SHOTGUN)1087 fl = IT_SUPER_SHOTGUN;1159 IT_SUPER_SHOTGUN |1204 self.weapon = IT_SUPER_SHOTGUN;1208 else if (self.weapon == IT_SUPER_SHOTGUN)1293 self.weapon = IT_SUPER_SHOTGUN;1297 else if (self.weapon == IT_SUPER_SHOTGUN)
495 if (w == IT_SUPER_SHOTGUN)504 if (w == IT_SUPER_SHOTGUN)592 if (leave && (other.items & IT_SUPER_SHOTGUN) )595 new = IT_SUPER_SHOTGUN;686 self.weapon = IT_SUPER_SHOTGUN;1625 else if (item.items == IT_SUPER_SHOTGUN)
533 self.items = self.items | IT_SUPER_SHOTGUN;555 self.items = self.items | IT_SUPER_SHOTGUN;1407 else if (rnum == IT_SUPER_SHOTGUN)
288 float IT_SUPER_SHOTGUN = 2;
113 #define IT_SUPER_SHOTGUN 2 macro
145 #define IT_SUPER_SHOTGUN 2 macro