Searched refs:MAX_LIGHTSTYLES (Results 1 – 18 of 18) sorted by relevance
78 #define MAX_LIGHTSTYLES 64 macro
41 for (j=0 ; j<MAX_LIGHTSTYLES ; j++) in R_AnimateLight()
337 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
40 for (j=0 ; j<MAX_LIGHTSTYLES ; j++) in R_AnimateLight()
621 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in CL_Record_f()
90 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
1198 if (i >= MAX_LIGHTSTYLES) in CL_ParseServerMessage()
543 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in Host_Savegame_f()648 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in Host_Loadgame_f()746 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in SaveGamestate()816 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in LoadGamestate()1359 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in Host_Spawn_f()
56 char *lightstyles[MAX_LIGHTSTYLES];
282 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
114 #define MAX_LIGHTSTYLES 64 macro
50 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
824 if (i >= MAX_LIGHTSTYLES) in CL_ParseServerMessage()
1244 …MAX_LIGHTSTYLES]CL_NextDemolookspringcl_visedictsentity_t *%[MAX_VISEDICTS]cl_colorCL_DecayL…
57 char *lightstyles[MAX_LIGHTSTYLES];
340 for (i=0 ; i<MAX_LIGHTSTYLES ; i++) in SV_Spawn_f()