Searched refs:MAX_MODELS (Results 1 – 19 of 19) sorted by relevance
34 #define MAX_MODELS 1024 macro72 Minifst minifst[MAX_MODELS]; in main()136 for(modelId=0; modelId<MAX_MODELS; modelId++) { in main()166 ASSERT(modelId < MAX_MODELS); in main()
55 char *model_precache[MAX_MODELS]; // NULL terminated58 struct model_s *models[MAX_MODELS];336 extern char localmodels[MAX_MODELS][5]; // inline model names for precache
26 char localmodels[MAX_MODELS][5]; // inline model names for precache43 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++) in SV_ModelIndex()46 if (i==MAX_MODELS || !sv.model_precache[i]) in SV_ModelIndex()
450 for (i=0 ; i<MAX_MODELS ; i++) in SV_FindModelNumbers()
1365 for (i=0 ; i<MAX_MODELS ; i++) in SV_InitLocal()
929 for (i=0 ; i<MAX_MODELS ; i++) in PF_precache_model()
53 char *model_precache[MAX_MODELS]; // NULL terminated54 struct model_s *models[MAX_MODELS];
209 char model_precache[MAX_MODELS][MAX_QPATH]; in CL_ParseServerInfo()259 if (nummodels==MAX_MODELS) in CL_ParseServerInfo()373 if (modnum >= MAX_MODELS) in CL_ParseUpdate()
27 char localmodels[MAX_MODELS][5]; // inline model names for precache61 for (i=0 ; i<MAX_MODELS ; i++) in SV_Init()911 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++) in SV_ModelIndex()914 if (i==MAX_MODELS || !sv.model_precache[i]) in SV_ModelIndex()
210 struct model_s *model_precache[MAX_MODELS];
115 #define MAX_MODELS 256 // these are sent over the net as bytes macro
1104 for (i=0 ; i<MAX_MODELS ; i++) in PF_precache_model()
1777 for (j=1 ; j<MAX_MODELS ; j++) in GL_BuildLightmaps()
1244 …MAX_MODELS][5]svserver_tSV_StartSoundedict_t *entityint channelchar *sampleint volumeSV_Ch…
270 char model_name[MAX_MODELS][MAX_QPATH];273 struct model_s *model_precache[MAX_MODELS];
79 #define MAX_MODELS 256 // these are sent over the net as bytes macro
527 for (j = 1; j < MAX_MODELS; j++) in CL_Record_f()530 if (j == MAX_MODELS) in CL_Record_f()
228 for (i=1 ; i<MAX_MODELS ; i++) in Model_NextDownload()671 if (nummodels==MAX_MODELS) in CL_ParseModellist()
1666 for (j=1 ; j<MAX_MODELS ; j++) in GL_BuildLightmaps()