Searched refs:MOVETYPE_WALK (Results 1 – 9 of 9) sorted by relevance
118 #define MOVETYPE_WALK 3 // gravity macro
178 sv_player->u.v.movetype = MOVETYPE_WALK; in Host_Noclip_f()208 sv_player->u.v.movetype = MOVETYPE_WALK; in Host_Fly_f()983 cl->edict->u.v.movetype = MOVETYPE_WALK; in Host_Please_f()1003 cl->edict->u.v.movetype = MOVETYPE_WALK; in Host_Please_f()
504 if (check->u.v.movetype != MOVETYPE_WALK) in SV_PushMove()630 if (check->u.v.movetype != MOVETYPE_WALK) in SV_PushRotate()984 if (ent->u.v.movetype != MOVETYPE_WALK) in SV_WalkMove()1086 case MOVETYPE_WALK: in SV_Physics_Client()
344 if ( (int)sv_player->u.v.movetype != MOVETYPE_WALK) in SV_AirMove()
256 #define MOVETYPE_WALK 3 // gravity macro
233 sv_player->v.movetype = MOVETYPE_WALK; in SV_Noclip_f()
159 if ( (inflictor != world) && (targ.movetype == MOVETYPE_WALK) )
249 float MOVETYPE_WALK = 3; // players only
462 self.movetype = MOVETYPE_WALK;