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Searched refs:NUM_CSHIFTS (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/WinQuake/
Dclient.h60 #define NUM_CSHIFTS 4 macro
163 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
164 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
Dview.cpp492 for (j=0 ; j<NUM_CSHIFTS ; j++) in V_CalcBlend()
541 for (i=0 ; i<NUM_CSHIFTS ; i++) in V_UpdatePalette()
627 for (i=0 ; i<NUM_CSHIFTS ; i++) in V_UpdatePalette()
666 for (j=0 ; j<NUM_CSHIFTS ; j++) in V_UpdatePalette()
DWinQuake.ncb1244 … %[32]�client_state_t::faceanimtime�client_state_t::cshifts�cshift_t %[NUM_CSHIFTS]�client_state_t…
/external/quake/quake/src/QW/client/
Dclient.h110 #define NUM_CSHIFTS 4 macro
236 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
237 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
Dview.c502 for (j=0 ; j<NUM_CSHIFTS ; j++) in V_CalcBlend()
551 for (i=0 ; i<NUM_CSHIFTS ; i++) in V_UpdatePalette()
644 for (i=0 ; i<NUM_CSHIFTS ; i++) in V_UpdatePalette()
683 for (j=0 ; j<NUM_CSHIFTS ; j++) in V_UpdatePalette()