Searched refs:PF_WEAPONFRAME (Results 1 – 3 of 3) sorted by relevance
377 pflags |= PF_WEAPONFRAME; in SV_WritePlayersToClient()382 pflags |= PF_WEAPONFRAME; in SV_WritePlayersToClient()431 if (pflags & PF_WEAPONFRAME) in SV_WritePlayersToClient()
161 #define PF_WEAPONFRAME (1<<8) // only sent for view player macro
719 if (flags & PF_WEAPONFRAME) in CL_ParsePlayerinfo()