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Searched refs:PF_WEAPONFRAME (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/QW/server/
Dsv_ents.c377 pflags |= PF_WEAPONFRAME; in SV_WritePlayersToClient()
382 pflags |= PF_WEAPONFRAME; in SV_WritePlayersToClient()
431 if (pflags & PF_WEAPONFRAME) in SV_WritePlayersToClient()
/external/quake/quake/src/QW/client/
Dprotocol.h161 #define PF_WEAPONFRAME (1<<8) // only sent for view player macro
Dcl_ents.c719 if (flags & PF_WEAPONFRAME) in CL_ParsePlayerinfo()