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Searched refs:SAVEGAME_COMMENT_LENGTH (Results 1 – 5 of 5) sorted by relevance

/external/quake/quake/src/QW/client/
Dbothdefs.h82 #define SAVEGAME_COMMENT_LENGTH 39 macro
/external/quake/quake/src/WinQuake/
Dhost_cmd.cpp454 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) in Host_SavegameComment()
460 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++) in Host_SavegameComment()
463 text[SAVEGAME_COMMENT_LENGTH] = '\0'; in Host_SavegameComment()
477 char comment[SAVEGAME_COMMENT_LENGTH+1]; in Host_Savegame_f()
722 char comment[SAVEGAME_COMMENT_LENGTH+1]; in SaveGamestate()
Dquakedef.h118 #define SAVEGAME_COMMENT_LENGTH 39 macro
Dmenu.cpp443 char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
466 for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++) in M_ScanSaves()
DWinQuake.ncb1244 …options_cursor_table�M_Net_Key�m_filenames�char %[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1]�M_Draw…