Searched refs:SOLID_NOT (Results 1 – 16 of 16) sorted by relevance
170 if (e1->v.touch && e1->v.solid != SOLID_NOT) in SV_Impact()177 if (e2->v.touch && e2->v.solid != SOLID_NOT) in SV_Impact()406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) in SV_PushEntity()463 pusher->v.solid = SOLID_NOT; in SV_Push()514 if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) in SV_Push()
266 #define SOLID_NOT 0 // no interaction with other objects macro
406 if (ent->v.solid == SOLID_NOT) in SV_LinkEdict()727 if (touch->v.solid == SOLID_NOT) in SV_ClipToLinks()
781 if (ent->v.solid == SOLID_NOT) in PF_findradius()
373 bubble.solid = SOLID_NOT;395 bubble_spawner.solid = SOLID_NOT;491 new.solid = SOLID_NOT;509 self.solid = SOLID_NOT;592 self.solid = SOLID_NOT;637 self.solid = SOLID_NOT;
44 self.solid = SOLID_NOT;114 self.solid = SOLID_NOT;313 self.solid = SOLID_NOT;409 self.solid = SOLID_NOT;667 self.solid = SOLID_NOT;866 self.solid = SOLID_NOT;1102 self.solid = SOLID_NOT;1229 self.solid = SOLID_NOT;1314 self.solid = SOLID_NOT;
457 bubble.solid = SOLID_NOT;477 bubble.solid = SOLID_NOT;552 self.solid = SOLID_NOT;592 self.solid = SOLID_NOT;
346 self.solid = SOLID_NOT;
552 self.solid = SOLID_NOT;
260 float SOLID_NOT = 0; // no interaction with other objects
103 missile.solid = SOLID_NOT;
209 other.solid = SOLID_NOT;
161 if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT) in SV_Impact()168 if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT) in SV_Impact()417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT) in SV_PushEntity()513 pusher->u.v.solid = SOLID_NOT; in SV_PushMove()523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushMove()646 pusher->u.v.solid = SOLID_NOT; in SV_PushRotate()656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushRotate()
132 #define SOLID_NOT 0 // no interaction with other objects macro
444 if (ent->u.v.solid == SOLID_NOT) in SV_LinkEdict()825 if (touch->u.v.solid == SOLID_NOT) in SV_ClipToLinks()
898 if (ent->u.v.solid == SOLID_NOT) in PF_findradius()