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Searched refs:SOLID_NOT (Results 1 – 16 of 16) sorted by relevance

/external/quake/quake/src/QW/server/
Dsv_phys.c170 if (e1->v.touch && e1->v.solid != SOLID_NOT) in SV_Impact()
177 if (e2->v.touch && e2->v.solid != SOLID_NOT) in SV_Impact()
406 else if (ent->v.solid == SOLID_TRIGGER || ent->v.solid == SOLID_NOT) in SV_PushEntity()
463 pusher->v.solid = SOLID_NOT; in SV_Push()
514 if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER) in SV_Push()
Dserver.h266 #define SOLID_NOT 0 // no interaction with other objects macro
Dworld.c406 if (ent->v.solid == SOLID_NOT) in SV_LinkEdict()
727 if (touch->v.solid == SOLID_NOT) in SV_ClipToLinks()
Dpr_cmds.c781 if (ent->v.solid == SOLID_NOT) in PF_findradius()
/external/quake/quake/src/QW/progs/
Dplayer.qc373 bubble.solid = SOLID_NOT;
395 bubble_spawner.solid = SOLID_NOT;
491 new.solid = SOLID_NOT;
509 self.solid = SOLID_NOT;
592 self.solid = SOLID_NOT;
637 self.solid = SOLID_NOT;
Ditems.qc44 self.solid = SOLID_NOT;
114 self.solid = SOLID_NOT;
313 self.solid = SOLID_NOT;
409 self.solid = SOLID_NOT;
667 self.solid = SOLID_NOT;
866 self.solid = SOLID_NOT;
1102 self.solid = SOLID_NOT;
1229 self.solid = SOLID_NOT;
1314 self.solid = SOLID_NOT;
Dmisc.qc457 bubble.solid = SOLID_NOT;
477 bubble.solid = SOLID_NOT;
552 self.solid = SOLID_NOT;
592 self.solid = SOLID_NOT;
Dplats.qc346 self.solid = SOLID_NOT;
Dtriggers.qc552 self.solid = SOLID_NOT;
Ddefs.qc260 float SOLID_NOT = 0; // no interaction with other objects
Dweapons.qc103 missile.solid = SOLID_NOT;
Dclient.qc209 other.solid = SOLID_NOT;
/external/quake/quake/src/WinQuake/
Dsv_phys.cpp161 if (e1->u.v.touch && e1->u.v.solid != SOLID_NOT) in SV_Impact()
168 if (e2->u.v.touch && e2->u.v.solid != SOLID_NOT) in SV_Impact()
417 else if (ent->u.v.solid == SOLID_TRIGGER || ent->u.v.solid == SOLID_NOT) in SV_PushEntity()
513 pusher->u.v.solid = SOLID_NOT; in SV_PushMove()
523 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushMove()
646 pusher->u.v.solid = SOLID_NOT; in SV_PushRotate()
656 if (check->u.v.solid == SOLID_NOT || check->u.v.solid == SOLID_TRIGGER) in SV_PushRotate()
Dserver.h132 #define SOLID_NOT 0 // no interaction with other objects macro
Dworld.cpp444 if (ent->u.v.solid == SOLID_NOT) in SV_LinkEdict()
825 if (touch->u.v.solid == SOLID_NOT) in SV_ClipToLinks()
Dpr_cmds.cpp898 if (ent->u.v.solid == SOLID_NOT) in PF_findradius()