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Searched refs:STAT_ACTIVEWEAPON (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcl_parse.cpp609 if (cl.stats[STAT_ACTIVEWEAPON] != i) in CL_ParseClientdata()
611 cl.stats[STAT_ACTIVEWEAPON] = i; in CL_ParseClientdata()
617 if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) in CL_ParseClientdata()
619 cl.stats[STAT_ACTIVEWEAPON] = (1<<i); in CL_ParseClientdata()
Dsbar.cpp555 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) in Sbar_DrawInventory()
574 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
602 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) ) in Sbar_DrawInventory()
649 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) in Sbar_DrawInventory()
653 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) in Sbar_DrawInventory()
Dquakedef.h136 #define STAT_ACTIVEWEAPON 10 macro
/external/quake/quake/src/QW/client/
Dbothdefs.h100 #define STAT_ACTIVEWEAPON 10 macro
Dsbar.c525 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
/external/quake/quake/src/QW/server/
Dsv_send.c541 stats[STAT_ACTIVEWEAPON] = ent->v.weapon; in SV_UpdateClientStats()