Searched refs:STAT_ACTIVEWEAPON (Results 1 – 6 of 6) sorted by relevance
609 if (cl.stats[STAT_ACTIVEWEAPON] != i) in CL_ParseClientdata()611 cl.stats[STAT_ACTIVEWEAPON] = i; in CL_ParseClientdata()617 if (cl.stats[STAT_ACTIVEWEAPON] != (1<<i)) in CL_ParseClientdata()619 cl.stats[STAT_ACTIVEWEAPON] = (1<<i); in CL_ParseClientdata()
555 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) in Sbar_DrawInventory()574 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()602 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) ) in Sbar_DrawInventory()649 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) in Sbar_DrawInventory()653 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) in Sbar_DrawInventory()
136 #define STAT_ACTIVEWEAPON 10 macro
100 #define STAT_ACTIVEWEAPON 10 macro
525 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) in Sbar_DrawInventory()
541 stats[STAT_ACTIVEWEAPON] = ent->v.weapon; in SV_UpdateClientStats()