Searched refs:SV_StartSound (Results 1 – 9 of 9) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | pr_cmds.cpp | 581 SV_StartSound (entity, channel, sample, volume, attenuation); in PF_sound() 1734 SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM); in PF_WaterMove() 1737 SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM); in PF_WaterMove() 1748 SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM); in PF_WaterMove() 1786 SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM); in PF_WaterMove() 1789 SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM); in PF_WaterMove() 1792 SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM); in PF_WaterMove()
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D | server.h | 221 void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume,
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D | sv_phys.cpp | 1222 SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); in SV_CheckWaterTransition() 1231 SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); in SV_CheckWaterTransition() 1460 SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); in SV_Physics_Step() 1488 SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); in SV_Physics_Step()
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D | sv_main.cpp | 118 void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, in SV_StartSound() function
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D | WinQuake.ncb | 1244 …riteClientdataToMessagelocalmodelschar %[MAX_MODELS][5]svserver_tSV_StartSoundedict_t *entit…
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/external/quake/quake/src/QW/server/ |
D | sv_phys.c | 689 SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); in SV_CheckWaterTransition() 698 SV_StartSound (ent, 0, "misc/h2ohit1.wav", 255, 1); in SV_CheckWaterTransition() 810 SV_StartSound (ent, 0, "demon/dland2.wav", 255, 1); in SV_Physics_Step()
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D | server.h | 406 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
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D | sv_send.c | 349 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, in SV_StartSound() function
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D | pr_cmds.c | 489 SV_StartSound (entity, channel, sample, volume, attenuation); in PF_sound()
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