Searched refs:SkBool8 (Results 1 – 21 of 21) sorted by relevance
75 SkBool8 fOwnsColor;76 SkBool8 fOwnsMaskFilter;77 SkBool8 fOwnsPathEffect;78 SkBool8 fOwnsShader;79 SkBool8 fOwnsTransferMode;80 SkBool8 fOwnsTypeface;
128 SkBool8 fInInclude;129 SkBool8 fInMovie;130 SkBool8 fFirstScriptError;136 SkBool8 fDumpEvents;137 SkBool8 fDumpGConditions;138 SkBool8 fDumpPosts;151 SkBool8 fLoaded;
62 SkBool8 fPickup;63 SkBool8 fRestore;64 SkBool8 fStarted;65 SkBool8 fUnpostedEndEvent;
50 SkBool8 fDecodedSuccessfully;51 SkBool8 fLoaded;52 SkBool8 fMovieBuilt;
59 SkBool8 fChildHasID;60 SkBool8 fDirty;
54 SkBool8 fChildHasID;55 SkBool8 fDirty;
77 SkBool8 fChildHasID;78 SkBool8 fDirty;
192 SkBool8 fSuppress; // set if suppression happens now, as opposed to later193 SkBool8 fElse; // set on the : half of ? :
286 state.fPickup = (SkBool8) apply->pickup; in initState()288 state.fRestore = (SkBool8) apply->restore; in initState()293 state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent; in initState()
64 SkBool8 fDataIsAnim; // as opposed to bitmap65 SkBool8 fUriIsValid;
289 SkBool8 fAnimContentDirty;290 SkBool8 fAnimFocusDirty;
553 SkBool8 fForceClose;554 SkBool8 fNeedClose;555 SkBool8 fNeedMoveTo;556 SkBool8 fCloseLine;
60 SkBool8 fInheritColor;
65 SkBool8 fDoFill;
189 SkDEBUGCODE(SkBool8 fInSession;)
191 SkBool8 fWeOwnTheData;
120 typedef uint8_t SkBool8; typedef
75 SkBool8 fInSVG;76 SkBool8 fSuppressPaint;
77 SkBool8 fDoFilter; // chooseProcs
79 SkBool8 fDoDither;
270 SkBool8 fSkipEmptyClips;