Searched refs:TEXTURE0 (Results 1 – 3 of 3) sorted by relevance
277 TEXTURE0 = 0x84C0, enumerator
166 … if ((texture - GraphicsContext3D::TEXTURE0) > sizeof(m_textureUnits) / sizeof(TextureUnitState)) { in activeTexture()170 m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0; in activeTexture()
329 const unsigned int TEXTURE0 = 0x84C0;