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Searched refs:TE_EXPLOSION (Results 1 – 7 of 7) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h149 #define TE_EXPLOSION 3 macro
Dcl_tent.cpp194 case TE_EXPLOSION: // rocket explosion in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dprotocol.h223 #define TE_EXPLOSION 3 macro
Dcl_tent.c231 case TE_EXPLOSION: // rocket explosion in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Dweapons.qc403 WriteByte (MSG_MULTICAST, TE_EXPLOSION);
603 WriteByte (MSG_MULTICAST, TE_EXPLOSION);
Dmisc.qc222 WriteByte (MSG_MULTICAST, TE_EXPLOSION);
Ddefs.qc351 float TE_EXPLOSION = 3;