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Searched refs:TE_SPIKE (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h146 #define TE_SPIKE 0 macro
Dcl_tent.cpp145 case TE_SPIKE: // spike hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dprotocol.h220 #define TE_SPIKE 0 macro
Dcl_tent.c192 case TE_SPIKE: // spike hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Ddefs.qc348 float TE_SPIKE = 0;
Dweapons.qc807 WriteByte (MSG_MULTICAST, TE_SPIKE);