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Searched refs:TE_SUPERSPIKE (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h147 #define TE_SUPERSPIKE 1 macro
Dcl_tent.cpp167 case TE_SUPERSPIKE: // super spike hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dprotocol.h221 #define TE_SUPERSPIKE 1 macro
Dcl_tent.c211 case TE_SUPERSPIKE: // super spike hitting wall in CL_ParseTEnt()
/external/quake/quake/src/QW/progs/
Ddefs.qc349 float TE_SUPERSPIKE = 1;
Dweapons.qc849 WriteByte (MSG_MULTICAST, TE_SUPERSPIKE);