Searched refs:TexCache (Results 1 – 3 of 3) sorted by relevance
84 class TexCache; variable85 static TexCache* LockTexCache(const SkBitmap&, GLuint* name,87 static void UnlockTexCache(TexCache*);99 TexCache* get() const { return fTex; } in get()101 TexCache* fTex;106 TexCache* setupGLPaintShader(const SkPaint& paint);116 TexCache* fTexCache;
95 SkGLDevice::TexCache* SkGLDevice::LockTexCache(const SkBitmap& bitmap, in LockTexCache()108 return (TexCache*)entry; in LockTexCache()111 void SkGLDevice::UnlockTexCache(TexCache* cache) { in UnlockTexCache()
156 SkGLDevice::TexCache* SkGLDevice::setupGLPaintShader(const SkPaint& paint) { in setupGLPaintShader()184 TexCache* cache = SkGLDevice::LockTexCache(bitmap, &name, &max); in setupGLPaintShader()531 TexCache* cache = NULL; in drawVertices()