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Searched refs:TexCache (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gl/
DSkGLDevice.h84 class TexCache; variable
85 static TexCache* LockTexCache(const SkBitmap&, GLuint* name,
87 static void UnlockTexCache(TexCache*);
99 TexCache* get() const { return fTex; } in get()
101 TexCache* fTex;
106 TexCache* setupGLPaintShader(const SkPaint& paint);
116 TexCache* fTexCache;
DSkGLCanvas.cpp95 SkGLDevice::TexCache* SkGLDevice::LockTexCache(const SkBitmap& bitmap, in LockTexCache()
108 return (TexCache*)entry; in LockTexCache()
111 void SkGLDevice::UnlockTexCache(TexCache* cache) { in UnlockTexCache()
DSkGLDevice.cpp156 SkGLDevice::TexCache* SkGLDevice::setupGLPaintShader(const SkPaint& paint) { in setupGLPaintShader()
184 TexCache* cache = SkGLDevice::LockTexCache(bitmap, &name, &max); in setupGLPaintShader()
531 TexCache* cache = NULL; in drawVertices()