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Searched refs:U_ANGLE3 (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h36 #define U_ANGLE3 (1<<9) macro
Dsv_main.cpp488 bits |= U_ANGLE3; in SV_WriteEntitiesToClient()
546 if (bits & U_ANGLE3) in SV_WriteEntitiesToClient()
Dcl_parse.cpp468 if (bits & U_ANGLE3) in CL_ParseUpdate()
/external/quake/quake/src/QW/client/
Dprotocol.h194 #define U_ANGLE3 (1<<1) macro
Dcl_ents.c213 if (bits & U_ANGLE3) in CL_ParseDelta()
/external/quake/quake/src/QW/server/
Dsv_ents.c178 bits |= U_ANGLE3; in SV_WriteDelta()
238 if (bits & U_ANGLE3) in SV_WriteDelta()