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Searched refs:U_NOLERP (Results 1 – 3 of 3) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h30 #define U_NOLERP (1<<5) // don't interpolate movement macro
Dcl_parse.cpp473 if ( bits & U_NOLERP ) in CL_ParseUpdate()
Dsv_main.cpp491 bits |= U_NOLERP; // don't mess up the step animation in SV_WriteEntitiesToClient()