Searched refs:U_NOLERP (Results 1 – 3 of 3) sorted by relevance
30 #define U_NOLERP (1<<5) // don't interpolate movement macro
473 if ( bits & U_NOLERP ) in CL_ParseUpdate()
491 bits |= U_NOLERP; // don't mess up the step animation in SV_WriteEntitiesToClient()