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Searched refs:U_SKIN (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/WinQuake/
Dprotocol.h39 #define U_SKIN (1<<12) macro
Dcl_parse.cpp419 if (bits & U_SKIN) in CL_ParseUpdate()
431 if (bits & U_SKIN) in CL_ParseUpdate()
Dsv_main.cpp497 bits |= U_SKIN; in SV_WriteEntitiesToClient()
532 if (bits & U_SKIN) in SV_WriteEntitiesToClient()
/external/quake/quake/src/QW/client/
Dprotocol.h197 #define U_SKIN (1<<4) macro
Dcl_ents.c192 if (bits & U_SKIN) in CL_ParseDelta()
/external/quake/quake/src/QW/server/
Dsv_ents.c184 bits |= U_SKIN; in SV_WriteDelta()
224 if (bits & U_SKIN) in SV_WriteDelta()