Searched refs:V_CalcRoll (Results 1 – 8 of 8) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | view.h | 30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
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D | view.c | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) in V_CalcRoll() function 825 side = V_CalcRoll (cl.simangles, cl.simvel); in V_CalcViewRoll()
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D | cl_ents.c | 865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4; in CL_LinkPlayers()
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/external/quake/quake/src/WinQuake/ |
D | view.h | 33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
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D | view.cpp | 81 float V_CalcRoll (vec3_t angles, vec3_t velocity) in V_CalcRoll() function 812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); in V_CalcViewRoll()
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D | sv_user.cpp | 407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4; in SV_ClientThink()
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D | WinQuake.ncb | 1244 …eckGammav_dmg_rollv_iroll_levelV_CalcPowerupCshiftgl_cshiftpercentV_CalcRollvec3_t velocity…
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/external/quake/quake/src/QW/server/ |
D | sv_user.c | 1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) in V_CalcRoll() function 1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; in SV_RunCmd()
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