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Searched refs:V_CalcRoll (Results 1 – 8 of 8) sorted by relevance

/external/quake/quake/src/QW/client/
Dview.h30 float V_CalcRoll (vec3_t angles, vec3_t velocity);
Dview.c81 float V_CalcRoll (vec3_t angles, vec3_t velocity) in V_CalcRoll() function
825 side = V_CalcRoll (cl.simangles, cl.simvel); in V_CalcViewRoll()
Dcl_ents.c865 ent->angles[ROLL] = V_CalcRoll (ent->angles, state->velocity)*4; in CL_LinkPlayers()
/external/quake/quake/src/WinQuake/
Dview.h33 float V_CalcRoll (vec3_t angles, vec3_t velocity);
Dview.cpp81 float V_CalcRoll (vec3_t angles, vec3_t velocity) in V_CalcRoll() function
812 side = V_CalcRoll (cl_entities[cl.viewentity].angles, cl.velocity); in V_CalcViewRoll()
Dsv_user.cpp407 angles[ROLL] = V_CalcRoll (sv_player->u.v.angles, sv_player->u.v.velocity)*4; in SV_ClientThink()
DWinQuake.ncb1244 …eckGamma�v_dmg_roll�v_iroll_level�V_CalcPowerupCshift�gl_cshiftpercent�V_CalcRoll�vec3_t velocity�…
/external/quake/quake/src/QW/server/
Dsv_user.c1202 float V_CalcRoll (vec3_t angles, vec3_t velocity) in V_CalcRoll() function
1410 V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4; in SV_RunCmd()