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Searched refs:activeIndex (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/animator/
DSkDisplayApply.cpp471 int activeIndex = fActive->fDrawIndex + index; in endSave() local
476 SkOperand* saveOperand = fActive->fSaveRestore[activeIndex]; in endSave()
478 info->setValue(target, fActive->fSaveRestore[activeIndex], count); in endSave()
484 scriptValue.fOperand = fActive->fSaveRestore[activeIndex][0]; in endSave()
487 SkOperand* save = fActive->fSaveRestore[activeIndex]; in endSave()
756 int activeIndex = fActive->fDrawIndex + index; in save() local
758 if (fActive->fSaveRestore[activeIndex] == NULL) { in save()
759 fActive->fSaveRestore[activeIndex] = new SkOperand[count]; in save()
763 memcpy(last.begin(), fActive->fSaveRestore[activeIndex], count * sizeof(SkOperand)); in save()
766 info->getValue(target, fActive->fSaveRestore[activeIndex], count); in save()
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