Searched refs:activeIndex (Results 1 – 1 of 1) sorted by relevance
471 int activeIndex = fActive->fDrawIndex + index; in endSave() local476 SkOperand* saveOperand = fActive->fSaveRestore[activeIndex]; in endSave()478 info->setValue(target, fActive->fSaveRestore[activeIndex], count); in endSave()484 scriptValue.fOperand = fActive->fSaveRestore[activeIndex][0]; in endSave()487 SkOperand* save = fActive->fSaveRestore[activeIndex]; in endSave()756 int activeIndex = fActive->fDrawIndex + index; in save() local758 if (fActive->fSaveRestore[activeIndex] == NULL) { in save()759 fActive->fSaveRestore[activeIndex] = new SkOperand[count]; in save()763 memcpy(last.begin(), fActive->fSaveRestore[activeIndex], count * sizeof(SkOperand)); in save()766 info->getValue(target, fActive->fSaveRestore[activeIndex], count); in save()[all …]