Searched refs:allsolid (Results 1 – 17 of 17) sorted by relevance
192 trace->allsolid = false; in PM_RecursiveHullCheck()269 if (trace->allsolid) in PM_RecursiveHullCheck()388 trace.allsolid = true; in PM_PlayerMove()395 if (trace.allsolid) in PM_PlayerMove()
137 if (trace.startsolid || trace.allsolid) in PM_FlyMove()277 if (!trace.startsolid && !trace.allsolid) in PM_GroundMove()291 if (!trace.startsolid && !trace.allsolid) in PM_GroundMove()486 if (!trace.startsolid && !trace.allsolid) // FIXME: check steep slope? in PM_WaterMove()601 if (!tr.startsolid && !tr.allsolid) in PM_CatagorizePosition()
29 qboolean allsolid; // if true, plane is not valid member
55 trace.allsolid = true; in HitPlane()
549 trace->allsolid = false; in SV_RecursiveHullCheck()626 if (trace->allsolid) in SV_RecursiveHullCheck()684 trace.allsolid = true; in SV_ClipMoveToEntity()749 if (clip->trace.allsolid) in SV_ClipToLinks()763 if (trace.allsolid || trace.startsolid || in SV_ClipToLinks()
30 qboolean allsolid; // if true, plane is not valid member
165 if (trace.allsolid) in SV_movestep()172 if (trace.allsolid || trace.startsolid) in SV_movestep()
531 pr_global_struct->trace_allsolid = trace.allsolid; in PF_traceline()1026 if (trace.fraction == 1 || trace.allsolid) in PF_droptofloor()
268 if (trace.allsolid) in SV_FlyMove()
597 trace->allsolid = false; in SV_RecursiveHullCheck()674 if (trace->allsolid) in SV_RecursiveHullCheck()732 trace.allsolid = true; in SV_ClipMoveToEntity()847 if (clip->trace.allsolid) in SV_ClipToLinks()861 if (trace.allsolid || trace.startsolid || in SV_ClipToLinks()
623 pr_global_struct->trace_allsolid = trace.allsolid; in PF_traceline()652 pr_global_struct->trace_allsolid = trace.allsolid; in PF_TraceToss()1202 if (trace.fraction == 1 || trace.allsolid) in PF_droptofloor()
80 if (tr.allsolid) in SV_SetIdealPitch()
262 if (trace.allsolid) in SV_FlyMove()
1244 …ElpPrimarylpBackBufferD:\Work\quake source\WinQuake\world.htrace_t::allsolidtrace_t::startsol…