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/external/quake/quake/src/WinQuake/
Dsv_user.cpp55 float angleval, sinval, cosval; in SV_SetIdealPitch() local
65 angleval = sv_player->u.v.angles[YAW] * M_PI*2 / 360; in SV_SetIdealPitch()
66 sinval = sin(angleval); in SV_SetIdealPitch()
67 cosval = cos(angleval); in SV_SetIdealPitch()